Many of them don't and never have, yet they are "successful", and one can't help but wonder how you justify the absurd statement that " F2P is only a way to keep profiting off a failed game." when free to play on release (or buy to play) is becoming more and more the norm.īy the way, I've played those games you mentioned. If games HAD to charge a subscription fee to be successful they would. I think the more likely reasons that games go free to play or are released that way is due to economic factors and a new business model. Doesn't seem like Tera is going away any time soon either. I guess you could also say the same about Rift, although I didn't really care for that game and haven't played it in over a year. Not a game worth your time.Īion went free to play with no restrictions at all, has timely and effective weekly maintenance, is very stable, has very good support and frequent, well done content additions. I played Tera at launch and it was decent at best, but failed very fast. Archeage is a good one even though Trion is horrible, or try Star Wars Galaxies SWGEmu private server which is covered under abandonware now.:notebook: If you intentionally want to get scammed instead of playing a real MMO like FFXI/XIV or WoW then I recomend playing a sandbox MMO since the players make their own fun in sandbox MMOs. F2P is only a way to keep profiting off a failed game without having to put in the work expected from a real MMO. These games hardly ever release new content and it is poorly made and low quantity. The Fool původně napsal:No F2P MMO does it right because you need a subscription to fund the expanding of the world. With Tera it was the "action combat" which, in itself, certainly doesn't warrant a statement such as "Tera: Rising is an MMO of it's own there are no current MMOs that is anything like it." In the end just about every MMO is nearly identical to all the rest, with some one thing that it can call it's own. You grind quests, run dungeons, craft and farm mobs, maybe you do some PvP and maybe you don't. There's really not a lot that can be done to make an MMO "different from all the others". That's about the only difference between the two.īoth rely on questing/adventuring to level, both have a form of crafting, both have a hotbar with abilities, both have a text based chat system, both have broken PvP, both have.well, pretty much the same thing MMO's have had since Everquest. That said, this game's art style is VERY heavily anime influenced, whereas Rift is not. There are tons of other MMO's just like TERA. Shaun původně napsal:It's nothing like Rift, Tera: Rising is an MMO of it's own there are no current MMOs that is anything like it. I don't think you can go wrong playing any of them. That made Tera feel extremely shallow in depth along with it's uninpressive endgame content.Īnyways, these F2P games are really stepping it up lately. I hope that as I go further into Rift, that they don't have the same problem that really bothers me about Tera: there are only a handful of enemies that are remodelled in every territory / dungeon. It doesn't look as nice as Tera, but runs and plays very smoothly. So far with Rift, I'm impressed at the level of depth they've put into it, and how polished it feels. All these games are starting to release their "expansions" to combat World of Warcraft's imminent expansion release, but they aren't real meaningful for the most part. There's nothing else that is left to do at that level of investment unfortunately so I decided to try Rift, Neverwinter, and Archeage next. I've played Tera since it became free-to-play and it's was a blast playing through gorgeous visuals with 9 characters grinding to level 60+, wrecking squads in alliance battlegrounds with the overpowered assault commander buff months on end.
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